Firearms require ammunition consisting of a projectile and black powder. Magus. Besides, you can't actually store more than one item in a Glove of Storing (a single one takes up the hand slot, so you can't have two separate gloves equipped without DM fiat). Hard RAW you are not adjacent to yourself, so you can't use the gloves on yourself. A spell isn’t just a set of instructions. ZoulsGaming. Secret chest or vault. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they’re summarized here, followed by the rules. Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “touch,” allowing him to deliver the spell. I Hunters mark and then Hunted Shot my Hunters mark target. Source Core Rulebook pg. On hit: 30% chance to daze the target for 1 turn. And the system automatically should use the better of your modifiers if it. The Pearly White Spindle Aeon. Feet: boots, shoes, and slippers. 0 Price 600 gp Bulk L Each sleeve can hold up to 20 Bulk of items, and a familiar can survive within a sleeve for up to 4 hours. The apparition is a. Trust me, it's not that big of a deal if it's infinite use. While stored, the item has negligible weight. Rare Abjuration Cursed Extradimensional Invested Magical. Usage held in 2 hands; Bulk 1. 84 of the Magic Item Compendium. object that’s not a weapon). Hands 2; Bulk 1. Casting a spellfrom a staff costs 1 charge per spell level, so a spontaneous casters can use 1 charge and a spell slot instead of the full charge cost, essentially trading one of your spells for the staff spell. Honestly, I would love a category of blunt agile weapons, I recently fell in love with SnS and its ability to just discombobulate. Primal. 479 Aura moderate evocation CL 9th Slot ring; Price 50,000 gp; Weight — Description A ring of spell storing contains up to 5 levels of spells (either divine or arcane, or even a mix of both spell types) that the wearer can cast. 1. If the creature isn’t a valid target for the spell, the. Under Focus Components, we see:. Suggestions?SwiftGrip Disposable Nitrile Exam Gloves, 3-mil, Blue, Nitrile Gloves Disposable Latex Free, Medical Gloves, Cleaning Gloves, Food-Safe Rubber Gloves, Powder Free, Non-Sterile, 50-ct Box (Medium) 542. 4. Yes, you can Lay on Hands holding two things. Undead creatures are damaged by positive energy, are healed by negative energy, and don’t benefit from. I imagine people often say it makes a 10% difference in PF2, because with weapon attacks, a +1 is a 5% increase to both success (which does normal damage) and critical success. The bonus is +2, and the ring grants two 4th-level spell slots and one 3rd-level spell slot. Undead do not have a blanket immunity to poison, the undead trait says. Wondrous Item, uncommon (requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Large Blue Nitrile Dipped Polyester Construction Gloves, (10-Pairs) Model # LW37122-L10P. The glove of storing takes the hand magic item slot, the cestusd the weapon magic item slot, so they work together fine. Usage worn gloves; Bulk —. Bulk L. Marvelous Medicines Item 12+. CONSTRUCTION REQUIREMENTS. BigQuirky9613 • 2 yr. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff. With a snap of the fingers wearing the glove, the item reappears. Comment by Allakhazam wow, these gloves are amazing for the lvl. Many gloves of storing are found with an item already inside. Lover's Gloves Item 8. Gloves of Thievery Wondrous item, uncommon These gloves are invisible while worn. You can’t reload a gauntlet bow with the hand wielding it. Boots of Speed Item 13. For example, +1 striking handwraps of mighty blows would give you a +1 item bonus to attack rolls with your unarmed attacks and increase the damage of your unarmed attacks from. . Usage worn. You don’t need to eat or drink while wearing it, and you need only 2 hours of sleep per day to gain the benefits of 8 hours of sleep. You can typically only Palm Objects of negligible Bulk, though the GM might determine. Companion Items Eidolon Items Other Worn Items. 236, Advanced Player's Guide pg. Table 6-20 is there to show you how much an item made for different creature sizes weighs. Chest: mantles, shirts, and vests. FREE delivery Thu, Nov 16 on $35 of items. The resonant power causes the augury spell from the aeon stone to always succeed at the DC 6 flat check to give an answer other than “nothing. The spell’s effect doesn’t occur; the spell’s power is instead stored within the ring. Held items are in your hands; a character typically has two hands, allowing them to hold an item in each hand or a single two-handed item using. The easiest way i find to explain it is it depends on the item and if its invested. You can totally store almost any magical item (of Bulk 1 or less of course) in Gloves of Storing with no ill effects, and by general rule you can store however many magic items in a bag of holding and sleep and rest easy. Once living, these creatures were infused after death with negative energy and soul-corrupting evil magic. A Glove of Storing, on the other hand [HA], does not actually store an item in an extradimensional space, it merely shrinks a single item to become to small to be seen, and attaches it to the palm of the glove. For example a Belt pouch: "A belt pouch holds up to four items of light Bulk. You can use the hand covered by your free-hand weapon to wield other items, perform manipulate actions, and so on. And probably a lot more. My Bear strides and activates his companion ability to do d8s on anything I hit. People are so delightfully fragile when exposed to the glories of nature. Ammunition. The characters total AC is also only showing this additional 6 AC. Prerequisites Spellstrike. Gloves of storing Uncommon: Worn: 340 gp: Hat of disguise, greater: Worn: 340 gp: Necklace of fireballs type II: Worn: 115 gp: Ring of sustenance Uncommon: Worn: 325 gp: Ring of wizardry type I Uncommon: Worn: 360 gp: Slippers of spider climbing: Worn: 325 gp: 8th-Level Consumables Category Price; Candle of truth Uncommon: Consumable: 75 gp. What should the nurse put on first?, The charge nurse notices that when caring for a client, some nurses are wearing personal protective equipment. Clandestine Cloak (Greater) Item 10. Gloves of Healing are surprisingly nice. An immobile, faintly shimmering magical sphere surrounds you and excludes all spell effects of 3rd level or lower. Also another question regarding the same topic, whenever a description or ability says something like "You keep your bombs in easy-to-reach pouches from which you draw without thinking. 287 4. The faster players realize it, the closer they are to system mastery. The. DarthLlama1547 • 7 mo. You also gain specific abilities based on the type of aberration you choose: claw ( reach 10 feet ), Damage 2d8+8 bludgeoning, and you can spend an action after a hit to Grab the target. 611 4. Getting an archer to waste an action to retrieve a melee weapon because you’ve closed the distance gives you an advantage. AutoModerator • 3 yr. Eyes: eyes, glasses, and goggles. Look over your character, and do any or all of things below that apply to your character. However I am unsure of things from 1e like, say, an Amulet of Natural Armor +1 or a Ring of Invisibility. A somatic component is a specific hand movement or gesture that generates a magical nexus. I would say bassicly everything you mentioned. Source Core Rulebook pg. SPONTANEOUS. Wands are good for spells you will cast every day and don't fall out of favour as you level up. Gamemastery Guide. You could mitigate this issue RAW by giving the players access to gloves of storing or retrieval prisms, or you could go the gamist route and for example say that one action drinking is only possible for consumables of lower level (e. You take the object whether or not you successfully conceal that you did so. If you're going weapon and shield I still prefer the TWF combat style over shield style. On a success, you do so as normal. . These gloves are. Do these things make anyone else wish we had a boxing glove/brass knuckle weapon category? comments sorted by Best Top New Controversial Q&A Add a Comment ProtectionDecent • Additional comment actions. A potency rune is what makes a weapon a magic weapon or armor magic armor. The gloves are used primarily by assassins to deliver poisons while in combat. Each glove may be filled with a single dose of poison, a potion, alchemist infusion, holy water, or. These black leather gloves are lined with soft black velveteen and have silver buckles that run from the wrist to the elbow. A sturdy shield (100gp) is worth a look too, as is a +1 skill item for a skill you use a lot (around 80gp) 17. It depends on the campaign, at the end of the day. If you do not receive a satisfactory answer, consider visiting the Foundry official discord server and asking there. Goggles of Night give a +1 to Perception using sight in addition to a 1/day 1-hour darkvision. Yet the item costs 15k gold, making it available in the higher single digit / lower double digits of the levels. Doubling Rings (Greater) The rings also replicate property runes from the weapon in the gold-ringed hand, so long as the weapon in the iron-ringed hand meets all the prerequisites for a given rune and is not a specific weapon. Doubling ring feels like the more cheesable item as it affects any weapon held with the main weapon but could be ruled as that a spell can only be stored in the most recent wielded "offhand" weapon. A black pearl aeon stone is a level 12 magic item, but you could remove the additional reaction it grants you and lower the level a bit if you just wanted the sending spell from the item. Giant Anaconda: Melee jaws +21 [] (reach 10 feet), Damage 2d10+7 piercing plus Grab. Others think that if you hold a shield you can't hold anything, period. ago. A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. Imbicatus : Nov 4, 2015, 08:23 am: You could also go high-tech, with implanted weapons. 0. Say you have a Glove of Storing, worn on your left hand which is also your shield hand. Proficiency Without Level provides adjusted Simple DC tables. The area or effect of any such spells does not include the area of the lesser globe of invulnerability. Spell-Storing Rune. 0. [1]Price 130 gp. Coward's Roots, Curse of Nightmares, Curse of Slumber, Curse of the Ravenous, Grave Curse, Oath of the Flesh, Reviled of Nature, Reviling Earth, Sellsword's Folly, Slayer's Haunt, Spirit Anchor, Sword of Anathema, Theft of Thought, Thief's. The sap of a tree inflicts such pain that death. Alchemical items, talismans and some magical consumables are definitely not worth it most of the time, but I found that having unusual items on you can really come in handy. These gloves appear and function as gloves of storing but repel any item not stored in the gloves. If the glove’s effect is suppressed or dispelled, the stored item appears instantly. 2nd: Hunted Shot. A character can wear only 10 magical items that have the invested trait. 291+ (Verified 11) Installation Link: Manifest URL Update Notes: Read Notes. Candle Gear 1 cp Core Rulebook Common. View all structures. Manipulate. Source Core Rulebook pg. Search within r/Pathfinder2e. Especially a musket master. These black leather gloves are lined with soft black velveteen and have silver buckles that run from the wrist to the elbow. The rest of magic items in 2e are types of consumables. Girdle of Opposite Gender. The Orange Prism Aeon Stone will give an item bonus to your tradition and make your spells harder to counter. So, battle medicine =/= treat wounds. Source Core Rulebook pg. Someone who is expert in Medicine with Continual Recovery can begin getting 2d8+10 with some degree of consistency. Yeah it's a container (but it's anyone's guess whether cloth containers are meant to be allowed, such as sacks and sleeves, rather than just chests and boxes). Earth gets an honorable mention. In the Pathfinder 2e system for Foundry, if you have an item in a container, there is a 'Retrieve' button like so near it to retrieve the item. Sleeves of Storage: Unlike the bag of holding, which is useful for bulky items when you're not in danger, Sleeves of Storage give easy access to weapons, adventuring gear, and consumables. Slot belt; Aura moderate transmutation; CL 10th; Weight 1 lb. Grab Requirements The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. However, the magic item 'Sleeves of Storage' are in a convenient. Assurance is a general skill feat which you can take with any skill. This chapter presents the various equipment that you can purchase during character creation. You Interact to draw a bomb, then Strike with it. Aura strong (no school); CL 17th; Slot hands; Price 8,000 gp; Weight —. Usage worn gloves; Bulk —. . If the item just says worn with no slot listed then you can wear any number. This seems counter to this chart on Nethys, which indicates 2 actions, 1 to take off the backpack, and 1 to retrieve the item. 5th Spell Slot * 3 = 15. 0. View all high-tech. For the purposes of the limit of two magical items working at a time, to what extent do you have to remove an active magical item (say, a Glove of Storing) for a third, inactive, worn one (say, a Charge Cloak) to become active? I have three magical items, but only have need of two of them at a given time. ago • Edited 6 yr. Usage worn gloves; Bulk L. 1 action to retrieve stowed item (needs 2 free hands) This is misleading. Held items are obviously already in your hands, and Worn items are on your person (belt pouch, bandolier, sheath etc) and take 1 Interact to draw them. Made worse by scrolls being more economical to craft. 608 4. I'm growing increasingly eager to play a Summoner character now that Secrets of Magic has been out for a bit, but one of the entries in the Summoner class left me a bit curious. Those are all clubs but I assume all clubs are not staffs, a Light Hammer is surely not a staff. 99. 615 4. Also Wild Winds Gust, just to throw out a random example. It still shows the AC bonus for the armor as being 6. Keep in mind that many of the activities below take 10 minutes each. Item 7. Reply Gamer4125 Cleric. Ring of Spell Storing, Minor. You move up to your Speed. Hands 2; Bulk L. Certain feats, class features, weapon runes, and other effects can grant you additional benefits. (1 - 60 of 183 results) Price ($) Shipping. Edit: just to clarify, smaller obstructions are not medium creatures hiding behind medium creatures. The spells that can be cast from a staff are listed. 18 comments. Quote: You can’t hold or carry more Bulk than 10 plus your Strength modifier. Maybe a trench coat. Non-Mint Unavailable. Portable hole. Item 4+. You temporarily morph your limb into a clawed appendage. ) Further, when you make an unarmed strike while wearing the gloves, you deal an additional 2d10 force damage to your target and regain hit points equal to the force damage dealt. On the weapon screen of a character sheet on Foundry, it lists 3 actions to retrieve a one handed weapon from a backpack. When you invest a ring of counterspells, you immediately know the name and level of the spell stored inside, if any. A free-hand weapon can't be Disarmed. Usage held in 1 hand; Bulk L. 263 2. " Worn Items "This section includes magic items you wear. When the result of your attack roll with a weapon or unarmed attack equals or exceeds your target’s AC, you hit your target! Roll the weapon or unarmed attack’s damage die and add the relevant modifiers, bonuses, and penalties to determine the amount of damage you deal. Both gloves must be worn for the magic to be effective. Gloves of Thievery. and then the most likely if you mean getting weapons from nothing and using it. You can’t harm undead with this healing. A character with high modifiers at level 15 could be. Store EN5ider Adventures in ZEITGEIST Awfully Cheerful Engine What's OLD is NEW Judge Dredd & The Worlds Of 2000AD War of the Burning Sky Level Up: Advanced 5E. Just a quick question to make sure im doing this right. Hat of the Magi Item 3 Source Core Rulebook pg. ago. Occaecat delectus erat, minima dapibus ornare nunc, autem. Fine channels lead to the tip of each finger, which are often stained with foul chemicals. Otherwise you're golden. View all grimoires. Price 4,500 gp; Slot hands; CL 9th; Weight 1 lb. A glove can only store one. Hello all. Another option was the Caster's Glove, which works like a Glove of Storing, but you can activate items stored within, such as scrolls, potions, and indeed wands. By saying it takes up the entire hands slot its just saying you cant wear another glove on your other hand. The shield feats don’t have DEX preqs so stick with the TWF style and use your regular feats for the shield feats. Manipulate is easy to explain if we look at the rules for spells. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. I remember reading somewhere that doing this the wrong way will cause the images I set to be removed from the actor if the system gets updated. (pf2e system) Use a loot actor for the party ownership that they drag/drop from the specific loot actor the GM created. An item can be stored inside these supple leather gloves, held in an extradimensional space. Exotic Races. Activate [one-action] Treat Poison or 8 hours (Treat. This polished wooden ring constantly refreshes your body and mind. Gloves of Carelessness Item 7. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as. A less powerful glove would do the trick. The apparition is a purely visual illusion used for communication, so it can't move on its own, nor can it hold or manipulate objects, or attack. In this case, you want drawing a weapon to cost an action. Effect The monster automatically Grabs the target until the end of the monster's next turn. r/Pathfinder2e. 313. How can this be cheaper, then? Because the Glove of the Master Strategist is based on the 3. Product Line Rulebooks. Source Core Rulebook pg. Questions about spellstrike gloves. On top of all of that, you can use it as a club!This hat comes in many forms, such as a colorful turban or a pointy hat with a brim, and can bear symbols or runes. For example, a glove with 3 charges per day would. Change the activation effect to the following: "You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. Your methodology emphasizes chemical and alchemical analysis, collecting information from unusual particles and fluids found on the scene. A spell-storing rune creates a reservoir of eldritch energy within the etched weapon. btw, I found lucky charms by pickpocketing the orcs in the wetlands. Tooltip code copied to clipboard. The system needs a crapload of rolls to heal (main medicine guy+ the others to assist) and even with help you don't even crit so often. . Expansive Spellstrike Feat 2. You prepare a staff. 303 4. Blazons have a similar wording but limits it to two specific weapons and are less cheesable. You gain a +5-foot item bonus to your land Speed and to any climb or swim Speeds you have. In theory, anyone can participate in any kind of duel, but some classes (and NPCs) will be vastly better than others. Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live. Here we can see that a house has 1 bedroom, a lavatory, a sitting room, storage, and a kitchen. (886)The thick gloves are designed to help ranchers hold on to the squirming, slimy bodies of grindlegrubs, and help soothe the wear and tear of the day while restoring energy for after-hours pursuits. Top 5 RPGs Compiled Charts 2004-Present Adventure Game Industry Market Research. Cloak of Resistance. Deadly's average crit damage is actually less than fatal for comparable firearms and bows. Consumable items such as bombs, scrolls, potions, and talismans can be made in Batches of 4. Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. " "If so" references having a trigger, which the gloves do not have. • 6 yr. If the Strike hits, the enemy's attack is deflected, reducing its damage by 8, or by 16 if the warden's Strike was a. The Gear and Your Eidolon entry states "Your Eidolon can't wear or use magic items, except for items with the eidolon trait" but it says nothing. Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin. (An eidolon can have up to two items invested. So I find it so refreshing that PF2e doesn’t have this problem, but goes out of its way to ensure PC always have powerful option on. Re: Gloves of Storing & Feather Fall Wand Can the gloves be activated when it's not your turn? The phrasing under Free Action: "A free action might have a trigger like a reaction does. 1. 0a. but I have been looking more closely at the rules. ; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6). Take the action economy for instance. Actually counting individual bags and pouches is too granular even for PF2E ;) Reply reply. WIth the exception of what the feat calls out--the amount of healing. Standard-grade items can be used to create magic items of up to 15th level and can hold runes of up to 15th level. I understand how staves and wands work in 2e in that they usually need to be activated by a caster with said spell in their repertoire to be used. DESCRIPTION. Magic Items gauntlet of rust, gloves of arrow snaring, glove of storing, gloves of swimming and climbing. Athletics modifier of +20, unless your own modifier is higher. level 2: charmed life. 301+ (Verified 11) Last Updated 2 weeks, 6 days ago. If the glove’s effect is suppressed or dispelled, the stored item appears instantly. Wondrous item, uncommon. Source Core Rulebook pg. Here's how it breaks down: Arcane. 574 4. Release Date 2/26/2020. As written it costs 2000gp. Incurs 140% of mechanical damage resistance and threshold. 5. Product Page Paizo Store. Needs another kind of change. It becomes too risky to keep going even if medicine gets you up to full hit points each fight. Source Core Rulebook pg. It will be worse than your monk's unarmed attack, with the only saving grace being the trip trait (and not requiring a hand, but monks usually have a free hand anyway). As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by. The first sentence is descriptive, the second sentence is the mechanics. Gathlain - Small fairies with a natural fly speed; bonuses to dex and to AC; and alternative features that negate the con penalty, give innate damage resistance, or. Activate [one-action] Interact Frequency once per day; Effect You grasp the hands of a willing creature you. 150. Price 4,500 gp. The GM should be able to use the same tactic. (Depending on the actual game and edition being played, they may need to be. Faerie Dragons can also use ioun stones and slotless magic items. 543 4. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. Stuff most magi would want are probably a belt of str or dex, a headband of int, some pearls of power, the usual big magic items (cloak of resist, ring of protection, amulet of natural armor) and maybe go for some metamagic rods coupled with some way to stow them like a glove of storing. However, a tiny creature counts negligible bulk items as light bulk items when figuring out how much bulk it can carry. 114. 99. APPEARANCE. They could transfer runes according to the rules, on the weapons & armors they like (for example, transferring the +1 potency rune from a +1 sword to a scimitar to change it as a +1. This weapon doesn't take up your hand, usually because it is built into your armor. Gloves, Poisoner’s. Feats Craft Wondrous Item; Special creator must have 5 ranks in Heal; Cost 1,250 gp. Gauntlet Bow: The gauntlet bow is a heavy metal glove with a built-in crossbow and rotating chamber mechanism for easy reloading. shinarit. If a spell is niche but impactful when it comes up, get a scroll. More importantly, this is a game where your character’s choices determine how the story unfolds. The relevant part is: you Interact to draw a bomb. The wearer gains a +5 competence bonus on Heal checks. Then under the "Weapon Attack" section lower down, look for Action Type and the Damage Formula. These white silk gloves are adorned in red hearts that glow faintly whenever you are adjacent to someone you feel particularly strongly toward. The rules text for Quick Bomber is short and sweet: You keep your bombs in easy-to-reach pouches from which you draw without thinking. Somatic/touch components are generally more lenient than in previous editions. The old function of adamantine armour, applying a small amount of DR, is now part of Armour Specialisation. View all materials. A inventory container allows you to carry more. While holding an item no larger than 2 bulk in the hand wearing it, you can command a glove of storing to shrink the held item to microscopic size and negligible bulk, and merge it with the palm of the glove. View all cursed items. ago. However, it's basically impossible to tell if the author intended to create that limitation to the item or was meaning to say within your. 0. Gemzard. You have trained to unleash a devastating flurry of attacks upon your prey. These gloves grant their wearer powerful skills in the arts of healing—and harming—living beings. Lunge is basically just a Strike with a +5foot reach, including all the other rules of a Strike. It doesn't actually use the treat wound actions. This satchel includes 50 feet of rope, pulleys, a dozen pitons, a hammer, a grappling hook, and one set of crampons. Add Print Edition $59. The GMG's section on Marketplaces has that the base assumption ('usually') is that characters can purchase any common item (including formulas) up to the settlement's level ("A village is usually level 0–1, a town level 2–4, a city level 5–7, and a metropolis 8 or above, though the presence of many higher-level or wealthy residents could easily skew. Though they come in a variety of shapes and sizes, the protection offered by wooden shields comes from the stoutness of their materials. When an item is inside the glove, an image of the item appears as a simple, stitched pattern on the back of each glove. These two particular items are basically always on and do not. If you are playing a warpriest cleric, then maybe a magic shield. The item can weigh no more than 20 pounds and must be able to be held in one hand. While it seems obvious that a Bo Staff or Whipstaff should count, a Khakkara is described as "This staff" so I guess that would count too. Quite low if you can craft it yourself. Sleeves of Storage Boots of Elvenkind Goggles of Night. This mobile collection of vials and chemicals can be used for simple alchemical tasks. Worn items are tucked into pockets, belt pouches, bandoliers, weapon sheaths, and so forth. They give you a +1 item bonus to Medicine checks. It makes your move more impactful. Magical ammunition, on the other hand, follows the same batch. View all held items. Add Download $19. Access Member of the Pathfinder Society. Spell durations are not suppressed, but continue to expire. Three times per day, the gloves allow the wearer to treat a ranged magus spell as a spell with a range of “ touch ,” allowing him to deliver the spell. Stores a number of magical spells that the wearer can release on command. 0 Release Video changelog and Kingmaker Module Sneak Peek and information. player level -4 or lower), though that's tougher to justify in the fiction. This material is published under the OGL 1. Study with Quizlet and memorize flashcards containing terms like The nurse is required to wear a gown, gloves, goggles, and mask as personal protective equipment (PPE) when caring for an assigned client. View all adventuring gear. Traits. Some items that come to mind are a staff of healing, healer's gloves, bracelets of dashing, a snapleaf, or a lifting belt. Activate [one-action] Interact Frequency once per day; Effect You click the heels of the boots together and gain the quickened condition for 1 minute. This is a positive healing effect.